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Kareem
Hi everyone, it's Kareem, the voice of Simon Fairchild from the Magnus archives. Today I'm here to advertise Beck's End, an upcoming new audio drama that will be launching on the RQ Network. Beck's End is a folk horror audio drama about isolation, belief, radicalization and poses the question if redemption is possible. When floodwaters swallow an idyllic English Lake District village, a stranded journalist finds herself trapped in a rising tide of fear. Cut off from the outside world, she begins to uncover horrors, both human and biblical, lurking beneath the surface. If this intrigues you, you can support the creation of Beck's End on Kickstarter until the 17th of July. For more information on the show and to pledge your support, visit Becksend.com that's B E C K-S-E N D.com and you might recognise a voice here or there. Have fun and enjoy the episode.
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Jonathan Sims
Hi there, Jonathan Sims here. And before today's episode, I wanted to tell you about from the Library of Jurgen Leitner, an upcoming the Magnus Archives prequel novel available for pre order right now at www.r Rustyquill.com novel Return to the World of the Magnus Archives Inn from the Library of Jurgen Leitner an official prequel novel written by Nebula World Fantasy and Aurora Award winning author Premium Muhammad. With the help of yours truly, from the Library of Jurgen Leitner explores an infamous organization from the Magnusverse for the first time. The perilous private library of the enigmatic collector Jurgen Leitner from the Library of Jurgen Leitner will be published on October 27, 2026 and is available for pre order now as a hardback audiobook and eBook. Visit www.rustedquill.com novel for more information. That's rustyquill.com novel or click the link in the show Notes of this episode.
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Disconnected by amy hodgetts. The only thing more insincere than the media outcry over Paul Spencer's death while playing Sorcery was the developers response to it. Terms like unprecedented, unexpected, unusual, and several other unwords had been stirred into templated press releases and sent out into the world, but Frankie knew the truth of it. The only unword to really sum it up was unsurprising. Still, protecting the business from bad press was in her best interests, particularly her financial interests. So when the request came in that she needed to investigate Paul Spencer's account, Frankie began setting up her Sorcery VR station without a word of protest. It wasn't like she had anything else planned for that night. The contraption always reminded her of an iron maiden. It was a large metal container designed to keep the player's physical body safe and secure. While plugged into the game. A series of nodes blinked at her from inside the head cavity. Frankie had no idea how they worked, other than the brief rundown she'd been given years ago during her onboarding, understanding it was not in her job description. Setting her phone on her overfull desk, Frankie climbed into the Sorcery VR station and lay back as the shell closed around her with a soft thud. The tiny space came to life in a bright blue glow and the nodes pressing against the back of her head activated her limbs. Numbed as her brain's signals shifted from her physical body to her digital avatar. The blue light clouding her vision burst with a triumphant welcome. Screen Sorcery An Immersive Role Playing Experience after nodding her digital avatar's head to continue, the usual disclaimer appeared. The tiny text scurried across, barely legible, with a huge I Accept button beneath. Sorcery utilizes AI technology for its non playable characters NPCs. In order to provide an ever changing adventure, Sorcery recommends players take regular breaks. Do not exceed six hours of continuous play within a single session. To revert brain function to the physical body, players must log out from the menu. Disconnecting from the game by other means, including premature removal from the Sorcery VR Station by another party, may result in injury. By playing Sorcery, players agree to the risks involved in using the Sorcery VR station. Please see sorcerythegame.com for further details. Franky hit the Accept button. A second later, soft grass pushed up under her feet. Huge trees pruned to perfection, towered around her, a gentle fluttering of leaves and bird wings filling her years. Taking a moment to adjust, Frankie stretched out and flexed her fingers. While she was doing this, a small bush off to her right rustled. A tiny brown rabbit hopped out, sniffed the air, then bounded across her path. It would make an ideal test subject. Frankie thrust out her hand and a wave of green magic streamed from her palm. It struck the rabbit and with a ringing pop, the creature vaporized into mist. She let out a sigh of contentment, satisfied that everything was working as it should be. The admin spells took all of the hassle out of the game. They could get on with their jobs without interference, regardless of their skill level. And naturally, no one who worked at Sorcery was any good at the game. Frankie herself had only clocked 20 odd hours and a good 17 of them had been entirely at work. She set off across the knoll, heading for the first dirt path she spotted winding around the hill, cresting in the distance. She ferreted in her bag as she went, pulling out her scrolls to read over the messages her manager had sent Frankie. Investigate account Spencey, look at playtime, modded items, etc. Report any findings of that nature. Check Woodsmill first. I've quarantined it against human players for 30 minutes, Clive. The subtext rang clear. If she found anything that implicated the game itself as the cause of Paul's death, ignore it. Well, perhaps it would be a cut and dry case. Maybe his play session would be over the six hour mark. Sure no one had ever died from that before, but the odd player had experienced brain damage from overly lengthy stints. Sorcery was covered. The disclaimer was there. The players agreed before entering, and at the four hour mark a pop up always appeared, suggesting they log out. What more could they do? Frankie made her way on foot to Woodsmill, having spawned close by. As she headed through the bustling crowds of chittering NPCs, she cast a quick spell to see which of them Spencey had spoken to last. If he'd tinkered with the code, the NPCs would have made dry comments about it. A red splotch appeared above a lady in a yellow dress tending to a fruit and vegetable stand at the market. Frankie made her way over the npc, smiled and waved as she approached. Well met, Traveler. The road is Pull up chat logs for player ID 290742 Previous 48 hours. Frankie interrupted. She watched the red splotch above the vendor's head turn yellow. Administrator verified Chat log for Spencey acquired. Ah, I do hope he found out where that monster came from. Scared us all half to death, the vendor chirped before going back to replenishing an endless amount of brightly coloured fruits to her already full stall. Ignoring her attempt at conversation, Frankie pulled out her scrolls again and scanned the logs. Nothing stood out as unusual, just the standard interaction and the purchase of six dazzling Dreamberries. Right, frankie muttered, then raised her voice to the NPC once more. Pull up inventory and Last session playtime for player id 290742 the ink on Frankie's scroll swam across the parchment, changing from the chat log to a surprisingly short inventory list. 49 basic, one starter sword, one latest session playtime 179 hours. Frankie read it twice over her brow, furrowing. Why was a level 49 player gallivanting around with a basic sword and armor? Well, at least she had her answer. The lunatic had clocked over a week in the VR station and had most likely died of dehydration. That would clear sorcery of any legal responsibility. Frankie tutted and shook her head, then pulled a red plumed quill from her satchel to write underneath the logs. Forward logs, Clive. Message. Here's the reason. 179 hours. Must have dismissed a few logout warnings. Case clear. She shoved the parchment back into her bag, considering the job done. But as she looked up again, the fruit vendor was staring right at her, her usually cheery face devoid of emotion. It wasn't meant to be here, the vendor said. Log out now. Log out now. Each Time the NPC repeated the phrase. She raised her voice. More chanting joined the noise. The armorer across the market square began to shout the same words, the florist to the fruit vendor's right chiming in with the same demand. Log out now. Log out now. Frankie staggered back, her heart hammering as the cacophony of demands rose. Every single NPC in the area yelled the same command over and over until, overwhelmed by the bizarreness of it all, Frankie hunched over and shoved her hands out with a panicked scream. Green magic burst forth, blasting a clear circle all around her and obliterating the market square. Gasping, Frankie straightened up. She winced at the damage she'd caused, thinking about the inevitable reprimand. Piss, she grumbled, pulling out her scrolls again. As she was about to write out a preemptive apology to the dev team, however, another message appeared. Good but weird. Legal just sent a memo. Round six more player deaths. Not made it to the media yet, thank God, but we're pushing a pop up for all players to log out immediately while we do some scheduled maintenance. Team will investigate. You can log out now, Clive. Relief flooded over Frankie and she couldn't help the laughter that tumbled from her lips. She scrolled back. Jesus Christ, Clive. You could have made the logout message a thousand times less creepy. I just nuked the market square in Woods Mill. After a few seconds, another reply appeared. Pop ups are creepy, right? Whatever. Stop bullying the locals and log out, Clive. Chuckling to herself, Frankie tidied away her scrolls and sighed, stepping away from the circle of carnage she'd caused. The other NPCs in the village sauntered through the clearing as though nothing had happened. As she was about to pull up her menu screen, however, a character with a player tag above their head waved at her. Frankie dismissed the menu screen, confused. How had they got past the quarantine? Hey, fellow sorcerer, right? The stranger called as he jogged over, chainmail rattling as he went, a too bright grin fixed on his face. He held up his hand, letting the tell tale green magic dance through his fingers. Are you on the investigation team? Er, yeah I was. Frankie said. Out of politeness, she extended her hand. Frankie Durham office. Cole New York office. Cole grabbed her hand and shook it with such force that Frankie almost toppled over. Man, I'm glad I ran into you. Actually, I think I figured out what's happening. The NPCs were telling me about something that shouldn't be here and I figured maybe someone added an unauthorized element to the game. If it's what I think it is, I'D feel a lot better if I had some backup while I checked it out. Can you come with me? I. I was Frankie glanced out the village gates. She hated this damn game, but if she could find the cause of all this, it'd look really good for her career progression. I was actually about to investigate the same thing. Yeah, the fruit vendor NPC said something about it to me too. Cole clapped his hands together, which set his chainmail rattling again. Excellent. Follow me then. They made their way out of the woods mill and into the forest Frankie had first spawned in. As they travelled, Cole rambled about all his theories, occasionally checking left and right in case any players strayed too close. But the emergency logout recommendation had thinned their numbers and Frankie found herself alone with Cole. Basically, I reckon someone's added a script that targets player menus, stopping them from logging out. I mean, what are you going to do then? Even if someone finds you, are they going to risk yanking you out of the VR station? I guess some must. And some. Well, some folks live alone. Right? Cole said. Frankie summoned a weak smile and nod. Right. Cole stopped. His smile fizzled away and he stared out between the trees for so long that Frankie began to crane her neck, trying to follow his line of sight. By the way, Frankie, I've been meaning to ask you, cole said, still staring straight ahead. You're a sorcerer, so how come you only have a basic sword and armour? Frankie furrowed her brow, looking down at herself, a protest already dancing on the tip of her tongue. Her character had always been kitted out in a mithril robe, and she had begged Clive for the unlock code for the Phoenix Cry Lance and and right now she was wearing a dull brown leather tunic. A bland steel sword hung at her side in a too big scabbard. What? No, I. She looked back at Cole, but instead of the chainmail clad knight, four humongous empty eye sockets bared down on Frankie from within a mangled skull. Skull twice as tall as she was. Its massive jaws parted as wheezing breaths sent its whole form shivering. Frankie froze. The horror did not. It raised one spindly arm wrapped in ribbons of broken chainmail, then slammed its massive palm upon Frankie, crushing her head down through her body and into her feet. Feet. Sheer agony ignited in a white hot second of delirium, but almost as soon as it started, Frankie was thrown back into her digital body, as good as new once more gasping for breath. She only had time to clock those four empty eye sockets again before the skull's mouth opened, acid bile pouring out and engulfing her just like before. Searing pain erupted through her before she landed back into her respawned digital body. The echoes of pain drove her to her hands and knees, lungs burning in memory of the torrent of acid. The nightmare plucked her from the ground and dropped her into its open maw, subjecting her to the torture of its grinding teeth for several lifetime like minutes before she respawned yet again. This time Frankie screamed and threw her hands forward, aiming to cast the deletion spell she had relied upon so often. But her hands, shaking and now scarred with teeth marks, summoned nothing at all. A rumbling laugh coiled around her, weaving through the shadows of the trees that witnessed her torture in silence. Playing God for a minute makes a lifetime as a human seem so gray, does it not? The laughing creature bellowed. Growling, Frankie gestured for the main menu, triumph surging as the list appeared in her vision. Resume settings, Log out. Each glowed a dull blue, waiting to be pressed, save for the one she wanted. The log out button sat there a disobedient grey colour, ignoring her frenzied tapping. No. No, no, no. Frankie yelled. She would have continued hammering at the Greydou option but for the skeletal fingers that appeared around the border of her floating menu list. With almost mocking levels of care, it prized it away, unblocking Frankie's view of its twisted skull once more. Don't be shy. You enjoyed it, didn't you? It asked in the Market Square. The NPCs, she thought. Frankie coughed a half stunned laugh. She stepped back from the monster, shaking her head in disbelief. Did he think she'd got some weird power trip from deleting NPCs from erasing a bit of code? But the creature nodded at her. Ah, agreed. I grew bored of them quickly too. It is much more thrilling with real people. Its skeletal hand shot forward, one finger piercing through Frankie's chest and sending her spiraling into blackness. Again. Again. For hours, her mad Grim Reaper doled out countless deaths upon her poor digital self. Each one blazed through her brain, a delivery of authentic pain wrapped in a too real experience from within the whirlwind of suffering, Frankie held on to a mantra. Four hours, four hours, four hours. But when that blessed moment crawled in and the logout suggestion popped up, Frankie could only wail in despair. You have been playing for over four hours, the pop up said. We recommend you log out and take a break. The button that ought to carry her salvation, however, sported a different message in bold letters. But I am having fun.
Alex (Founder and CEO of Rusty Quill)
The Magnus Protocol is a podcast distributed by Rusty Quill and licensed under a Creative Commons Attribution Non commercial share alike 4.0 international license. To subscribe, view associated materials or join our Patreon, visit rustyquill.com Rate and review us online. Tweet us hereustyquill, visit us on Facebook or email us via mailustyquill.com thanks for listening.
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Kareem
It was the best of times, it
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Billy Hindle
Billy Hindle here, the voice of Alice in the Magnus Protocol. And I'm here to tell you about from the Library of Jurgen Leitner, an upcoming novel available for pre order right now@rustedquill.com return to the world of the Magnus Archives in From the Library of Jurgen Leitner an official prequel novel written by Nebula, World Fantasy and Aurora Award winning author Preemi Muhammad. With the help of the Magnus Archives own writer and lead voice Jonathan Sims, from the Library of Jurgen Leitner explores an infamous organization from the Magnusverse for the first time. The perilous private library of the enigmatic collector Jurgen Leitner, where occult books are guarded and researched at a fatal cost. Leitner's library keeps the dangers of these books in check and the would be readers safe, or so Leitner claims. For two of Leitner's employees, the risks are worth it. For Hugh Franklin, the library is a place to belong. For Sebastian Everett, the library is an opportunity to indulge arcane ambitions. Though their 10 years at the library were years apart, Hugh and Sebastian's stories unfold in parallel and their footsteps echo down the same eerie aisles caught in a web spun long before either ever heard the name Jurgen Leitner. Will they find a way out? Or will the library consume them before it's too late? From the Library of Jurgen Leitner will be published on October 27, 2026 and is available for pre order now. Visit rustyquill.comnovel for more information. That's rustyquill.comnovel hi everyone, it's Kareem, the
Kareem
voice of Simon Fairchild. Today I'm here to tell you about the program. The Program audio series is a science fiction anthology podcast set in a world where money, state and God are fused into a single entity. Every episode is a standalone story featuring ordinary people inhabiting this extraordinary world and for them it's not this future that is terrifying, but our present. The program is sometimes funny, sometimes poignant, but it is always smart. Find out more about the program at www.or www.programaudioseries.com or search for the program audio series wherever you listen to your podcasts. Have fun and see you later.
Alex (Founder and CEO of Rusty Quill)
Hi Alex Here, founder and CEO of Rusty Quill Ltd. In case you haven't heard, there is now a Magnus Archives novel. The Library of Jurgen Leitner is set in the world of the Magnus Archives and written by Nebula Award winning author Premie Muhammad with our very own Jonathan Sims. The story follows Hugh, a university dropout desperate to find somewhere to belong and his new job at an esoteric library. The books he must investigate for the enigmatic Jurgen Leitner are not normal because the library is not a vault sealed and silent, but a hive, alive, buzzing and ready to Sting the Library of Jurgen Leitner releases October 27, 2026, but you can pre order it right now in the US and UK from your local bookshop or by using the link in the episode description. If you live outside of the UK or us, you may be able to make an international order for this first publication, but it depends on individual retailers, shipping policies.
Date: July 9, 2026
This Rusty Fears special, “Disconnected” (written by Amy Hodgetts), presents a chilling, standalone horror tale in The Magnus Archives universe. The story focuses on Frankie, a weary admin working for the company behind a massively popular VR RPG called Sorcery, who is assigned to investigate the in-game account of a player who died while playing. As Frankie delves into the game’s world to clear her employer of any wrongdoing, she encounters warped NPCs and eldritch digital horrors that blur the boundary between virtual and real agony.
With razor-sharp satirical jabs at tech culture and corporate responsibility, “Disconnected” explores themes of digital suffering, accountability, and the uncanny terror lurking in technological systems meant to entertain and connect us.
“The only unword to really sum it up was unsurprising.” (06:27)
“The lunatic had clocked over a week in the VR station and had most likely died of dehydration. That would clear Sorcery of any legal responsibility.” (12:21)
“Jesus Christ, Clive. You could have made the logout message a thousand times less creepy. I just nuked the market square in Woods Mill.” (15:18)
“You’re a sorcerer, so how come you only have a basic sword and armour?” (17:47)
“Playing God for a minute makes a lifetime as a human seem so gray, does it not?” (20:56)
“With almost mocking levels of care, it prized it [the menu] away, unblocking Frankie's view of its twisted skull once more.” (21:44)
“Don’t be shy. You enjoyed it, didn’t you? ... It’s much more thrilling with real people.” (22:01)
“But I am having fun.” (23:16)
Corporate Satire / Apathetic Tone
Frankie, on corporate liability:
“That would clear Sorcery of any legal responsibility. Frankie tutted and shook her head.” (12:29)
Chilling NPC Uprising
NPCs (chanting):
“Log out now. Log out now.” (14:55+)
Uncanny Valley Horror
Entity, as Cole transforms:
“Playing God for a minute makes a lifetime as a human seem so gray, does it not?” (20:56)
Ultimate Dread
Game system (logout prompt):
“But I am having fun.” (23:16)
| Timestamp | Segment | |---------------|-----------------------------------------| | 06:19–09:30 | Frankie receives assignment; enters Sorcery | | 09:31–12:45 | Frankie investigates, finds clue (179 hours) | | 14:00–15:40 | NPCs chant “Log out now”; digital panic | | 16:00–18:10 | Frankie meets Cole; starts to unravel | | 18:11–21:55 | Cole transforms; Entity tortures Frankie| | 23:00–23:20 | Eldritch reveal: “But I am having fun.”|
Darkly humorous, cynical, and brutal, Hodgetts’ script fuses technological satire with genuine existential dread. The episode keeps the audience on edge, seamlessly shifting from mundane corporate investigation to horrifying digital torment, all in the familiar Magnus Archives style: understated but relentless with its fear.
This episode is recommended for listeners who appreciate both eerie, subversive sci-fi horror and sharp commentary on the technology entwined in everyday life. The story stands alone, requiring no deep prior lore, and delivers the potent blend of unease and dread that defines The Magnus Archives.